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PS3 Controllers

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Every time a new console is released, one of the first things everybody wants to know about is the controller that will ship with it. Manufacturers put surprising amounts of time, ergonomic research, and marketing into selling the controller to the masses, long before the system itself ships. Usually the response is fairly positive, and is enough in itself to win a portion of interested onlookers over to the system. The controller for the Sony PS3 is no exception, and accordingly, it's an interesting piece of hardware. First, let's start with the basics.

The basic shape and configuration hasn't changed drastically from the controller for the PS2. A few slight variations here and there, but at first glance, it's the same animal that PS fans know and love. Using Bluetooth technology, all controllers are wireless, with a mini-USB port at the front to recharge the on-board batteries. It is possible to use the controller plugged in if batteries are low or charging. The first major change that users will notice, and possibly miss, is that PS controllers no longer feature Rumble Packs. The reason for this is speculative, with some analysts contending that a patent-infringement lawsuit against Sony is the cause for the change. Officially, Sony has stated that Rumble interfered with the controller's most impressive new feature.

Namely, that the PS3 controller, called SIXAXIS, now senses movement! Sony calls this feature “six degrees of freedom.” If you're thinking you've heard this somewhere before, the Internet is way ahead of you: There's already hotly contested controversy over whether the PS3 stole the idea from Nintendo, given the capabilities of the Wii remote. It's certainly true that Nintendo had experimented with such technology before, as has Sony, but they're hardly alone, so the idea itself isn't new. Whether it would have gone to market without Nintendo's prompting, however, is open to debate. Regardless, the two devices work in a different fashion. The SIXAXIS features three accelerometers, which are able to detect movement up-down, left-right, and back and forth, along the XYZ planes. It also features three gyroscopes which detect a change in relative plane, affecting pitch, roll, and yaw.

To put it another way, imagine flying a simple, light aeroplane with a PS3 controller. You rotate the whole controller to the left, and the plane's rudder moves accordingly, causing the plane to begin to turn left, while maintaining level flight. You can then straighten out by rotating the PS3 controller back to where you started. Changing the direction along that plane is known as yaw. Next, you want to signal to someone on the ground, by waggling your wings. Moving the controller along that plane controls the roll. Finally, you want to land, so you point the nose of the controller gently down, causing the plane to dip and begin its landing approach, before gently easing out and pulling up. This is the pitch. Essentially, you can imagine the controller IS the plane, and cause it to respond by moving the controller accordingly. For a completely different application, this time of the accelerometers, consider the motions you go through to take a shot at the goal in basketball. The SIXAXIS can follow the motion and speed of your hand from hoisting the “ball” from chest height to over your head, pausing, then flicking it home for two points. Ideally, you'll hang onto the controller, rather than letting it sail gracefully across the room into a wall – how the SIXAXIS would interpret that is hard to say!



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